Item Conditions
Every building has a condition state that affects its combat effectiveness. Manage conditions to stay battle-ready.
Three States
Each building can be in one of three condition states:
| Condition | Multiplier | Description |
|---|---|---|
| Primed | 1.10x | Peak condition. Deals 10% more combat damage. |
| Normal | 1.00x | Standard condition. No bonus or penalty. |
| Fatigued | 0.90x | Worn down. Deals 10% less combat damage. |
How Conditions Affect Combat
Condition multipliers are applied to each building's individual combat score before the squad total is calculated. A squad of Primed buildings will significantly outperform the same squad in Fatigued condition. Condition management is a key part of raid strategy.
A fully Primed squad has a 22% combat advantage over a fully Fatigued squad (1.10x vs 0.90x).
Condition Refresh
Buildings that participate in raids may have their condition degrade. Conditions recover over time through natural refresh. The exact refresh timing and mechanics ensure that active raiders must balance aggression with building maintenance.