Item Conditions

Every building has a condition state that affects its combat effectiveness. Manage conditions to stay battle-ready.

Three States

Each building can be in one of three condition states:

ConditionMultiplierDescription
Primed1.10xPeak condition. Deals 10% more combat damage.
Normal1.00xStandard condition. No bonus or penalty.
Fatigued0.90xWorn down. Deals 10% less combat damage.

How Conditions Affect Combat

Condition multipliers are applied to each building's individual combat score before the squad total is calculated. A squad of Primed buildings will significantly outperform the same squad in Fatigued condition. Condition management is a key part of raid strategy.

A fully Primed squad has a 22% combat advantage over a fully Fatigued squad (1.10x vs 0.90x).

Condition Refresh

Buildings that participate in raids may have their condition degrade. Conditions recover over time through natural refresh. The exact refresh timing and mechanics ensure that active raiders must balance aggression with building maintenance.