Raids & Combat
Attack other players to steal resources and seize buildings. Defend your city to protect your assets.
Raid Board
The Raid Board shows all players within your range on the world map. From here you can scout potential targets, view their defense strength, and initiate raids. Choose your targets wisely based on their combat score and your attack power.
Initiating a Raid
Select a target from the Raid Board and assign your Attack Squad (up to 5 buildings). Confirm the raid to begin the attack. Each raid costs a small amount of FUEL to initiate.
6-Hour Window
Once a raid is initiated, the defender has a 6-hour window to arrange their Defense Squad. After the window closes, combat is resolved automatically. If the defender does not set a defense, their default squad is used.
Combat Resolution
Combat is determined by comparing the attacker's total attack power against the defender's total defense power. Several modifiers apply:
- Attack/Defense Power — Sum of combat scores from squad buildings.
- Condition Modifiers — Primed items deal 1.10x, Fatigued items deal 0.90x.
- Industrial Debuff — Heavy industrial cities have slightly reduced combat effectiveness.
- Home Advantage — Defenders receive a small bonus for fighting on home turf.
Outcomes
If the attacker wins, they steal a percentage of the defender's uncollected resources and may seize one of the defender's buildings. The exact steal and seize percentages depend on the margin of victory. A narrow win yields less than a dominant one.
Cooldowns
After a raid, both attacker and defender enter cooldown periods. You cannot raid the same player again for a set duration. Cooldown lengths increase with the number of raids you initiate per week.